Exterior Manila Slum. To be built on top of the 'Blade' New Orleans Street set and flooded. I landed on this as soon as I had started the project. Modeled in Sketchup.
Exterior Manila Slum. The flooded section got smaller and smaller as it dawned on production just how expensive water was. Modeled in Sketchup.
Exterior Manila Slum. Final version. The director clung to the idea of buildings on stilts in water. Modeled in Sketchup
Exterior Manila Slum. The big horizontal section at the bottom of the image is of an interior apartment hallway, connecting to the slum. Modeled in Sketchup
Exterior Manila Slum. Modeled in Sketchup. This is where the flooded section finally stopped. The rest was mud.
Exterior Manila Slum. Reverse view. The apartment building at the end had yet more scenery behind it. There was a corridor in the building. Drawings for that are below. Modeled in Sketchup
Exterior Manila Slum. View towards the process screen for CG set extensions. Modeled in Sketchup
Exterior Manila Slum. This is the little shack at the end of the set. This was a blast to do, BTW. Modeled in Sketchup
Exterior Manila Slum. Alternate view of the little shack. Modeled in Sketchup
Exterior Manila Slum. A view of one of the street faces in the main section of the set. Modeled in Sketchup
Exterior Manila Slum. A high view of the little shack. Everyone fell in love with that thing. I have no idea why. Modeled in Sketchup
Exterior Manila Slum, Version 1 plot plan. This was the completely flooded version. The big letters are to indicate the Blade New Orleans Stree set we were building on top of. Modeled in Sketchup, drawn in Trimble Layout.
Exterior Manila Slum, Version 2 plot plan for estimate. The buildings remained, but the water receded. Modeled in Sketchup, drawn in Trimble Layout.
Exterior Manila Slum, Version 2 overall elevations for estimate. Modeled in Sketchup, drawn in Trimble Layout.
Exterior Manila Slum, Version 2 overall elevations. Modeled in Sketchup, drawn in Trimble Layout. Shortly after finishing this drawing, the budget monster finally caught up with it, and with a chomp and a scream, it went away, to be replaced by...
A MARKET in a Manila slum!!! This was based on an existing covered market in Manila and is a half-hearted mid-century building. I include it for completeness. Modeled in Sketchup and drawn in Trimble Layout.
Manila Slum Market, ground plan. This died a hasty death. Just scroll down a few frames already...
Manila Slum Market, Upper Floor Plan. We only anticipated building half of the building and extending it with CG in post.
Manila Slum Market, Elevations.Modeled in Sketchup and drawn in Trimble Layout.
More Elevations...
Yet more elevations...Aaaand then it died. Not much lamentation, honestly.
Interior Manila Slum Apartment Corridor. This was in both previous concepts. First, Captain America chased the heavies INTO the corridor from the slum, and when that expired, he chases them OUT OF the corridor into the market.
Interior Manila Slum Apartment Corridor. Modeled in Sketchup. Custom Textures in Photoshop
Interior Manila Slum Apartment Corridor. Modeled in Sketchup. Custom Textures in Photoshop
Interior Manila Slum Apartment Corridor. Working drawings. It went out for estimate and the whole concept got thrown out, to be replaced byyyyyy...
ISTANBUL!!!! Actually, it's the Collier Metals plant in Atlanta. We had to come up with a cheap way to make this look like Istanbul (really???). I include these so you can see how we used the existing buildings in our set.
More Collier Metals plant in Atlanta. Thanks to Jay Pallessier, an outstanding Art Director, for the pictures.
Collier Metals plant in Atlanta.
Collier Metals plant in Atlanta. No, it looks nothing like Istanbul, but this is the movies! We can make anything look like anything.
Istanbul, a la Marvel. We were fortunate to have a complete and very accurate Sketchup model of the location. This made things very easy.
The big green building is the facade in the second location photo. We were going to stick pilasters on it and make it into a train station. Green indicates set extensions; white is existing Collier Metals structures, silver is what we proposed building.
The top right structure is the entry alleyway from the first location photo. We intended to hang bay windows from the facades and stand dummy doors against the lower walls.
Annother view of the same street. We added a wall with a fountain outside the existing building that could be dressed with trees.
Annother image of the alleyway.
View down the alleyway looking toward our 'Train Station'. We all had hopes for this set, it would have been sooo cool. But, it was not to be.
View from the Alleyway mouth.
View raking down the face of our 'Train Station' to a covered market. The scaffolding at left hides some really industrial buildings.
Entry to the covered market. I was looking forward to doing this bit. A lot.
Brick fountain, integrated in the garden wall. I was just starting a texture hunt for it when I was informed that Istanbul was going away in favor of...
Tiamat Island Adamantium Processing facility!!! Actually, a cement factory outside Atlanta, but not for long...
Tiamat Island: This mezzanine was empty except for some pipes. We were going to use this for our set. Again, thanks to Jay Pallessier for the location model; he is a superb SketchUp operator.
Tiamat Island: Refining bay. This is what we were putting into the space. It is smaller than Istanbul, I give it that.
Tiamat Island: Adamantium Refining Bay, walk up. The big cylinders are concrete kilns. The kilns ponderously rotate. It would have made a very interesting background.
Tiamat Island: Adamantium Refining Bay, Bay interior. We kept one side open so you could see the kilns we intended to build the machinery in the bay.
Tiamat Island: Adamantium Refining Bay, view approaching the set. Ramsey, our production designer, had me line up shots like a storyboard and produce an animatic of the set to show its shooting potential.
Tiamat Island: Adamantium Refining Bay, view from the set entry door.
Tiamat Island: Adamantium Refining Bay, tracking down the isle of equipment toward the clean room and storage facility.
Tiamat Island: Adamantium Refining Bay, view traveling down the main axis of photography panned to camera right.
Tiamat Island: Adamantium Refining Bay, this shows detail of the playback screens.
Tiamat Island: Adamantium Refining Bay, reverse angle from the previous view. Kilns in the background.
Tiamat Island: Adamantium Refining Bay, view from the clean room door toward the adamantium storage facility.
Tiamat Island: Adamantium storage facility. This was to hold refined adamantium in little, easily stolen boxes. Which is exactly what happens.
Tiamat Island: Adamantium storage facility. Alterante view. Shortly after this, the writers decided to use an airplane hangar instead and this set vanished in a puff of adamantium. We wound up with the scene shooting in a Catholic church.
I moved onto Sam's family shrimp boat from Winter Warrior. Winter Warrior used an actual shrimp boat, but as this featured a poker game between three generations of Captain America, we needed more flexibility.
Sam's Family's Shrimp Boat, three quarter view. Sam was supposed to have refurbished the boat so it is a bit higher polish than the first version.
Sam's Family's Shrimp Boat, exterior. We only had a bit of the exterior, so we could shoot into the boat through a window. We only finished two-thirds of the wheelhouse and a bit of wall aft of that on one side.
Sam's Family's Shrimp Boat, Wheelhouse.
Sam's Family's Shrimp Boat, galley
Sam's Family's Shrimp Boat, dining table, and navigator's cubby.
Sam's Family's Shrimp Boat, dining table, This was one of a series of shots to show how we could shoot the interior.
Sam's Family's Shrimp Boat, dining table, This is a reverse of the previous.
Sam's Family's Shrimp Boat, working drawings. Executed in Sketchup and Trimble layout. Yes there is a release stamp on the drawings; no, you did not see it in the movie. It got cast into the Outer Darkness before Construction could order materials.
Sam's Family's Shrimp Boat, working drawings. Executed in Sketchup and Trimble layout.
Sam's Family's Shrimp Boat, working drawings. Executed in Sketchup and Trimble layout.
Sam's Family's Shrimp Boat, working drawings. Executed in Sketchup and Trimble layout.
Sam's Family's Shrimp Boat, working drawings. Executed in Sketchup and Trimble layout.
Sam's Family's Shrimp Boat, working drawings. Executed in Sketchup and Trimble layout.
Fantail, USS Milius, Arleigh Burke class destroyer. We were going to land a V22 Osprey on the back, from which Captain America steps. There were a surprising number of details associated with this set.
Fantail, USS Milius, Arleigh Burke class destroyer. Working drawings executed in Sketchup and Trimble Layout.
Fantail, USS Milius, Arleigh Burke class destroyer. Working drawings executed in Sketchup and Trimble Layout.
Fantail, USS Milius, Arleigh Burke class destroyer. Working drawings. A sample detail. I had finished the planset (it ran to thirty sheets) when Production decided to save on CG and have him land on the foredeck of the Milius...
Foredeck, USS Milius, Arleigh Burke class destroyer. Working drawings. Yes! This is the one that made it into the final show. For all of two seconds. But still, I feel a sense of accomplishment.
Foredeck, USS Milius, Arleigh Burke class destroyer. Working drawings. I was able to take some of the details from the fantail and repurpose them. But there was a lot more stuff on deck than there was on the fantail (because they don't need a helipad).
Foredeck, USS Milius, Arleigh Burke class destroyer, hatch detail.
Foredeck, USS Milius, Arleigh Burke class destroyer, missile tube detail.
Foredeck, USS Milius, Arleigh Burke class destroyer, Missile tube detail, showing hatchway exploded views. For something so basically shaped, this had a LOT of parts.
Captain America: Brave New World
Captain America: Brave New World was probably one of the most beautiful movies of the Marvel franchise I have seen (I may be a bit biased here), but it was odd. I know. I start a lot of these blurbs with that sentence, and there is no such thing as a ‘typical’ movie. Each has its own quirks, and this goes double for Marvel Universe movies. But this Marvel movie was odd, even for a Marvel movie.
Out of nine epic sets I did, only one made it to the screen. It’s not unusual for producers and directors to drop concepts they love mid-stream. Sometimes they see the price tag and balk; or they realize the scene, as written, could be ‘better’. But in this movie, we had a lot more of that than normal. As a department, we designed three or four versions of the same movie, all told, and each one was incredible. What we wound up with was lovely, but the versions in the alternate universes were just as good, leading us as a department to speculate, one bibulous evening, on what the show would have been if our favorite sets (read: the sets we had personally worked on) had made the cut. So, direct from the Limbo of Lost Sets, I present Captain America as you have never seen it. The greatest show that never was…