HIM
Recovery Room, perspective views. Modeled in Sketchup, drawn in Trimble Layout

Recovery Room, perspective views. Modeled in Sketchup, drawn in Trimble Layout

Recovery Room, 1/4":1' plans and elevations. Modeled in Sketchup, drawn in Trimble Layout.

Recovery Room, 1/4":1' plans and elevations. Modeled in Sketchup, drawn in Trimble Layout.

Recovery Room, Hot Tub Detail Drawings. Modeled in Sketchup, drawn in Trimble Layout

Recovery Room, Hot Tub Detail Drawings. Modeled in Sketchup, drawn in Trimble Layout

Recovery Room, finished set. View over ice water bath to hot tub. The bath sat on a turntable so it could be faced in different aspects for shooting.

Recovery Room, finished set. View over ice water bath to hot tub. The bath sat on a turntable so it could be faced in different aspects for shooting.

Recovery Room, finished set. View over ice water bath to hyperbaric chamber.

Recovery Room, finished set. View over ice water bath to hyperbaric chamber.

Recovery Room, finished set. View over ice water bath to sauna and entry.

Recovery Room, finished set. View over ice water bath to sauna and entry.

Recovery Room, Sauna Detail Drawings. Modeled in Sketchup, drawn in Trimble Layout

Recovery Room, Sauna Detail Drawings. Modeled in Sketchup, drawn in Trimble Layout

Sauna, finished set. The salt brick wall was made from Himalayan pink salt blocks about an inch thick stuck to a translucent acrylic backing. Preeeeettyyyy...

Sauna, finished set. The salt brick wall was made from Himalayan pink salt blocks about an inch thick stuck to a translucent acrylic backing. Preeeeettyyyy...

Film Room, Perspective Views. Modeled in Sketchup, drawn in Trimble Layout.

Film Room, Perspective Views. Modeled in Sketchup, drawn in Trimble Layout.

Film Room, 1/4" : 1' Plans and elevations. Modeled in Sketchup, drawn in Trimble Layout.

Film Room, 1/4" : 1' Plans and elevations. Modeled in Sketchup, drawn in Trimble Layout.

Film Room, finished set. The couch in the center comes out and the black sand it sits on becomes the Arena for the final fight scene. Yep, athletes as gladiators, how original...

Film Room, finished set. The couch in the center comes out and the black sand it sits on becomes the Arena for the final fight scene. Yep, athletes as gladiators, how original...

Film Room, finished set. The couch in the center has been removed for the fight scene. It must have been a nightmare to keep the black sand from sticking to those oiled up actors.

Film Room, finished set. The couch in the center has been removed for the fight scene. It must have been a nightmare to keep the black sand from sticking to those oiled up actors.

Film Room, entry door detail. Modeled in Sketchup, drawn in Trimble Layout.

Film Room, entry door detail. Modeled in Sketchup, drawn in Trimble Layout.

Film Room, entry door, finished set.

Film Room, entry door, finished set.

HIM

HIM, is an occult/psychological horror movie about a Draft Pick for a football team (for the non-Americans among us, we ‘Maricans call football, ‘Soccer’. Our football is like rugby) who discovers the evil, occult, power behind the team who is vetting him. It is supposed to be a dark satire on sport-as-religion but wound up being not much of anything to the audience. In other words, it got panned. But the silver lining was, the production design got raves.
I was brought on for a month to work out the Film Room, which becomes the arena for the showdown between the protagonist and the older quarterback he is due to replace (I.E. kill). I also spent quite a bit of time on the Recovery Room, where the protagonist recovers from the bizarre, hallucinatory, torture the team and the old quarterback inflict on him. All the sets in the mysterious compound (described by one critic as ‘a gorgeous version of Hell’) were circular. The recovery room, in particular, had some challenges in that it was all compound curves. It does not matter what software you model in, once you round the edges, things get hard to alter. So, keeping things flexible while adjusting to the evolving needs of the production was a challenge. The show had a great Art Department, who supported all their people well, so, what could have been a nightmare turned into a great experience. My thanks to Jordan Ferrer, our production designer, who was gracious enough to share images of the finished set. Special shout out to Joe Webber, who recommended me for the job. Thanks, dude.

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